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Thread Statistics | Show CCP posts - 7 post(s) |

Devian 666
Sectoid Technologies
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Posted - 2007.10.01 01:31:00 -
[1]
Edited by: Devian 666 on 01/10/2007 01:32:24 Man this is tough to respond to some of the issues raised.
Price cap on trit:
From my calculations the previous price cap on trit with coupling arrays with good standings and perfect skills would give you a trit supply at 2.47 isk per unit. Prices did go above 2.47 isk per unit despite this mechanism being in place (once everyone knew about it) because of the opportunity cost associated with the logistics of hauling/refining. The new cap hasn't been reached yet but even so I suspect that some corps will be paying more to refine shuttles as it'll be faster than mining it themselves. The current price cap provides an unlimited supply of trit for a specific price. I recommend removal of npc goods that refine to minerals. We no longer need npc produced shuttles as people can now eject from their ship and travel in their pod if need be so you don't end up stuck in the station if your ship was badly damaged during docking.
Removal of trit cap and the free market:
With all npc produced goods removed there is no "instant mining" of minerals. However, because it is a game and miners should get some sort of revenue even if the mineral market has crashed there should still be npc buy orders for minerals. This is needed specifically for new players so they can at least make some isk to get into a decent ship. Note that this mechanism provides an outlet for massive oversupply of the market.
Removing the price can will let the market rule and I believe that the economy in eve is now sufficiently developed to have enough market makers to keep things working.
For the people worried about low end mineral prices going up there are two issues.
(1) mining sucks for revenue compared to every other activity in eve. Miners only make alright isk if they get into ship production or production of other high end goods. Removal of price caps will actually un-nerf mining.
(2) Much like invention mining is a business and some businesses fail to adapt or are poorly led. In empire some people insist on only mining high end roids despite that if they do the calculations they can make more isk per cycle mining lower end ores. If the mineral market becomes a free market with no cap then poor mining strategies will become very evident. This is not a game mechanics failure but a player failure.
Note that I have said similar things where people complain about invention not being profitable. That is because the player failed to do their research. The invention system is working fine.
Summary:
Removing the price cap on minerals will unnerf mining and would increase all mineral profits. The miners that will complain will be the ones mining in 0.0 then jumping refined high end minerals out to sell on the market to fill their pockets. If miners consider constructing more ships for sale in 0.0 a local economy might develope reducing the need for logistics to get minerals out of 0.0.
If miners are having trouble getting mining ops running to get all these low end minerals then developing some real world social skills might help. Instead of sitting around mining and going har har I'm making isk and then docking because hostiles are running around in local, you could pay pvpers to protect the system so that you don't need to stop mining.
I think it's a good idea for the mineral market to be freed of price caps as any problems in the market are player created and thus not the fault of CCP.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |

Devian 666
Sectoid Technologies
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Posted - 2007.10.01 01:52:00 -
[2]
Originally by: Jinnigan Devian, I have a sneaking suspicion you have never tried to do massive industrial production in 0.0 space.
I did it on a small scale and even that sucked in 0.0.
For large scale cap/super cap production I can imagine it sucking a lot worse.
Feel free to correct any errors, provide logistical/mining/production insights and put some opinions forward.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |

Devian 666
Sectoid Technologies
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Posted - 2007.10.01 03:14:00 -
[3]
Originally by: Akita T
Originally by: Devian 666 With all npc produced goods removed there is no "instant mining" of minerals. However, because it is a game and miners should get some sort of revenue even if the mineral market has crashed there should still be npc buy orders for minerals. This is needed specifically for new players so they can at least make some isk to get into a decent ship. Note that this mechanism provides an outlet for massive oversupply of the market.
Just a note, SOME NPC buy order for minerals still exist, but nobody uses them. All "schools" still buy tritanium, pyerite and mexallon, at roughly half the base price (slightly above that).
Yeah I've seen those orders. I think they should be expanded to include half base price high end minerals as well. I was trying to point out that a price floor is good and it creates a mineral sink in the event of massive oversupply (at some point in the future). I wanted to make that clear just in case those orders were removed when the trit cap etc are removed.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |

Devian 666
Sectoid Technologies
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Posted - 2007.10.01 03:33:00 -
[4]
Originally by: Akita T Those other orders were removed from the market some time in late 2005 I think. Megacyte is already way under NPC buy order, all Megacyte on the market would be instantly sucked dry if they ever come back.
See edit above too :)
Hmmm, ok. After looking at that perhaps just leaving the NPC buy orders where they are would be a better idea. If the megacyte order was reinstated it would jack of the price of construction for no justifiable reason. You may have even convinced me to scrap the NPC buy orders.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |
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